soliswag.blogg.se

Mudlet line wrapping
Mudlet line wrapping












mudlet line wrapping
  1. #Mudlet line wrapping install#
  2. #Mudlet line wrapping update#
  3. #Mudlet line wrapping code#

It looked like the width and height variables of the channel name display box were hardcoded pixel values, which get funky on some displays. This is my first thing I've ever released at large and I'm still a fairly novice coder. Also it's not been tested fullscreen on a 4k monitor, some of the borders may not like that. the UI scales fairly well to most layout sizes, but will only really optimally work if your monitor dimension are at least 1650x750 if you hide the Main Toolbar.

#Mudlet line wrapping update#

If you do not update Mudlet, it'll freak the heck out. It uses several features exclusive to this version and higher. You MUST have Mudlet 4.11.2 or higher installed for it to work.I may update this UI with more features in the future (like clicky noises when buttons are clicked), but at the moment this is the release, bugs and all (though I've done my very best to make it as class/character agnostic as possible.) For the more visually-inclined, here's a video featuring some more of the features in action: You'll want to run "startup config" upon installation to get your configs right, and the system does require one (1) restart in order to make sure all the colors and fonts are working correctly. If you want to turn it on, you have to navigate to Template ->GUI->Right Panel Stuff->deathsight and delete the "local" before "death_location". edit: lol of course because I added this last minute, it's slightly broken. And if you have the death location relic for deathsight, there's an option to enable that in the deathsight window display.

mudlet line wrapping

In order to customized it to your character, you'll have to follow the instructions in the file. I could have automated it, but that would've been a lot harder. This is something you'll want to take a look at upon opening, as it is how the WHO list is populated.

#Mudlet line wrapping install#

There's also a folder of fonts you'll want to install before running it.Īt the very top there's a "GUI Options" script that's pretty small. Modify at your own risk, I'm offering minimal support, if any. I did this without any legal concerns because I was just making it for myself, but now that I'm giving it to y'all, you probalby shouldn't be trying to profit from its distribution or you'll get destroyed legally. You might have noticed that most of the assets are modifications from the video game Diablo. There's definitely things that could be optimized I'm sure.

#Mudlet line wrapping code#

I do have defups written for me, but it was well-outside the scope of this project for me to write dynamic defup code for every class anything combat-related aside from a combat feed.individualized comm channels that greatly reduce mistell risk.dps, exp/hour, gold/hour, and commands-per-second display.

mudlet line wrapping

  • A fully-fuctional information display with hp, mana, willpower, endurance, and ylem reserves.
  • I think it looks pretty good, if I do say so myself. I also just straight-up stole his map code. This system builds on some ideas gave me from his system, mainly the utilization of Pulse events, which are fairly central to the structure of this system. So I said "screw it" and set out to make a UI that would match Nexus toe-for-toe when it came to aesthetics and immersion-building, and what I got was Aetolia After Dark: I loved how Nexus thematically fits the MUD you're playing. And there's just something about that harsh black background that I find unimersive. Something I always hated about using mudclients over, say, Nexus (even way back in the day of javaclient) was how much better Nexus looked compared to even the most hardcore coded systems by the most awesome people that play the game. Hello! One of my pet projects/hobbies is making GUIs in Mudlet, and a few weeks ago I started a project with one goal: make Mudlet as pretty as possible.














    Mudlet line wrapping